#include "StdAfx.h"
#include ".\guildserversession.h"
#include ".\PacketHandler.h"

GuildServerSession::GuildServerSession(void)
{
}

GuildServerSession::~GuildServerSession(void)
{
}

VOID GuildServerSession::OnRecv( BYTE *pMsg, WORD wSize )
{
	g_PacketHander.ParsePacket_AZ( this, (MSG_BASE *)pMsg, wSize );
}
VOID GuildServerSession::OnConnect( BOOL bSuccess, DWORD dwNetworkIndex )
{
	ServerSession::OnConnect( bSuccess, dwNetworkIndex );

	if( bSuccess )
	{
		//g_AgentServer.StartServerSideListen();
	}
}